Technological Animation in Classical Antiquity

Technological Animation in Classical Antiquity

Gerolemou, Maria; Ruffell, Isabel; Bur, Tatiana

Oxford University Press

10/2024

432

Dura

9780192857552

15 a 20 dias

Descrição não disponível.
Maria Gerolemou: Introducing the Technology of Animation in Classical Antiquity
I. Theories
1: The Axe's Heart Work: On Craft Similes, Techna, and Animation in the iliad
2: Richard Seaford?: The Ideology of Automata: From Mesopotamia to Aristotle
3: Jean De Groot: An Ancient Grammar of Animation and Techne
4: Gabriele Galluzzo: Automatic Puppets, Toy Carts, and Robots: Aristotle's Metaphysics of Artefacts and the Question of Automata
5: Courtney Roby: Strange Loops: Experiment and Program in Hero of Alexandria's Automata
II. Contexts
6: Maya Muratov: From 'Dolls' to Puppets: Mechanisms and Purpose of Articulated Terracotta Figurines in Antiquity
7: Colin Webster: Manufacturing Motion in Aristotle's De Motu Animalium
8: Maria Gerolemou: Technolarynges in Classical Antiquity
9: Antje Wessels: Speaking Doors: Voice and Materiality in Ancient Literature
10: Francesco Grillo and Costas Panayotakis: Automata and other Technological Devices in Trimalchio's Dinner Party
11: Carol C. Mattusch: Dead or Alive? Giving Life to Bronze
III. Audiences
12: Deborah Steiner: Affecting Artefacts: Interacting with Objects in Archaic and Early Classical Greece
13: Seungjung Kim: Visualising Time: The Lysippan Kairos in the Scientific Landscape of the Fourth Century BCE
14: Isabel A. Ruffell: Trains and Boats and Planes: Animating the Ship in Greek Culture
15: Tatiana Bur: The Importance of the Construct: Technological Animation in Ancient Religious Contexts
16: Sylvia Berryman: Devising Nature
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